RULES
CODE OF CONDUCTGMs are expected to:
Respond to ALL emails within a timely manner (72 hours)
If you are unavailable or have limited access to the internet – let the
Commissioner know.
Expected to take part in any league voting by the deadline stated.
A working email and a computer or laptop.
If away during the draft. Plan with another GM or Commissioner to draft for you.
Making a list is another option.
Are expected to send in lines after any injuries to your team or after any trades
made.
Are supposed to keep their team financially viable. See Bankruptcy
Are expected to make trades for the best interest of their team.
Are expected only to use the league email address for league related issues.
Mass mailing of jokes, chain letters, etc. is strictly prohibited.
Are expected to be courteous in all dealings with all members of the league.
The League follows the three strikes, you are out rule.
ATTRIBUTES DEFINITIONPLAYERS ROSTER FULL RATINGS
CK = Checking
FG = Fighting
DI = Discipline
SK = Skating
ST = Strength
DU = Durability
PH = Puck Handling
FO = Face Offs
PA = Passing
SC = Scoring
DF = Defense
EX = Experience
LD = Leadership
MO = Morale
PO = Potential
OV = Overall
Players Roster Reduce
Rating
IT = Intensity
PY = Physique
PC = Puck Control
SC = Scoring
DF = Defense
ME = Mental
PO = Potential
OV = Overall
Goalies Rosters Reduce
Rating
PH = Physique
RB = Rebound Control
SC = Style Control
HS = Hand Speed
RT = Reaction Time
ME = Mental
PO = Potential
OV = Overall
Players Stat
GP = Games Played
G = Goals
A = Assists
P = Points
+/- = Plus/Minus
PIM = Penalty Minutes
HIT = Hits
HTT = Hit Received
SHT = Shots
SHT% = Shooting Percentage
SB = Shots Blocked
PP = Powerplay Goals
SH = Shorthanded Goals
GW = Game Winning Goals
GT = Game Tying Goals
EG = Empty Net Goals
HT = Hat Tricks
MP = Minutes Played
P/20 = Points per 20 Minutes
FO% = Face off Percentage
FOT = Face offs Taken
PSG = Penalty Shot Goals
PSS = Penalty Shots Taken
GS = Current Goal Scoring
Streak
PS = Current Point Scoring
Steak
WG = Current Goal Scoring
Slump
WP = Current Point Scoring
Slump
Goalies Rosters Full Rating
SK = Skating
DU = Durability
ST = Strength
SZ = Size
AG = Agility
RB = Rebound Control
SC = Style Control
HS = Hand Speed
RT = Reaction Time
EX = Experience
LD = Leadership
MO = Morale
PO = Potential
OV = Overall
Goalies Stat
GP = Games Played
W = Wins
L = Losses
OTL = Overtime Losses
PCT = Save Percentage
AVE = Goals Against Average
MP = Minutes Played
PIM = Penalty Minutes
SO = Shootout
GA = Goals Against
SA = Shots Against
A = Assists
EG = Empty net Goals
PS% = Penalty Shots Save %
PSA = Penalty Shots Against
Coach Rating
PH = Physical
DF = Defense
OF = Offense
PD = Player Discipline
EX = Experience
LD = Leadership
PO = Potential
LEAGUE STEUPPORTAL & PORTAL EXTENSION
The main website for the league is @ www.oldtimehockeyleague.net . GMs
should post and take part in discussions regularly. Besides for the portal, the
league has created an “Extension website” storing the archives for the league -
Click on the logo after the Capitals logo at the top of the page in the team menu
bar to access the site. http://othlsimhockey.weebly.com/
SLACK
The league will use Slack for Entry Drafts, Coaches Drafts, Expansion Drafts,
and other league activities. The link to the Slack page is
old-timehl.slack.com/messages/C2C3XK79S/
REGULAR-SEASON SCHEDULE
The length of the regular-season schedule will try to match the same number of
games as the NHL, when possible.
PLAYOFFS
The playoffs will always try to match the same number of rounds and teams as
the NHL did during the current year. Commissioner may change the playoff
format for the betterment of the league.
EXPANSION
Expansion will follow the NHL expansion as closely as possible, but the
ultimate decision on expansion will be left in the Commissioner’s hands.
Expansion clubs created before 1967 will become one of the 1967-1978
expansion clubs.
SIM SCHEDULE
The sim will be done every day between 7 AM and Noon. Lines should be ready
for 6:45 AM. The sim will cover three days during the regular season and two
days during the playoffs.
POSITION CHANGES
Requesting a position change for a player can be completed on Slack, in the
correct channel. A supporting web link must be provided from a reasonably
reliable source. If you can find it, it will be accepted – including hockey cards,
posters, and websites.
FRANCHISES
Each franchise will comprise a Pro and Farm team. The roster limit is 60 total
players. The pro and farm roster should each at least 18 skaters and 2 goalies.
Pro rosters can carry up to 23 total players (20 active players and 3 scratches).
FARM OV CAP
All goalies with an OV of 78 and higher must play at the pro level. Only
exception is if the goalie is on the first year of their ELC contract. NOTE: Any
goalie who reaches the pro level during the season can remain at the farm level
for the rest of the REGULAR season.
Any player with a 72OV and higher may play at the farm level but the player will not be
re-rated in the off-season and will be given a penalty to their stats PRIME stats.
Penalties will be as follows - 72 to 74 = -3 per stat, 75 to 77 = -5 per stat, 78 to 79 = =7
per stat, 80+ = -10 per stat. Only exception is if the skater is on the first year of
their ELC contract.
TEAM POPUALRTITY
Each team will start with 90 points. Teams which win the cup gain +3; make the
playoffs +1; -2 for missing the playoffs. Teams max out at 120 and can only
drop to 70.
FINANCES
GMs taking over a new expansion team will start with the default amount of
$40,000,000.
GMs taking over an existing team will start with the default amount of
$40,000,000.
The league has a $5,000,000 hard cap with a soft cap of $1,000,000 ($12,820
pregame). Luxury tax of 150% on every dollar spent over the soft cap.
A financial report will be given at the end of the season, along with a league
performance sheet, and will determine the economic balance of the league.
Teams can file for bankruptcy after three financial failed seasons. NOTE: Each
GM can only file for bankruptcy once before either facing stricter sanctions
towards their club or face being removed from the league.
BANKRUPTCY
Teams who file for bankruptcy will:
Lose their two highest contracted players.
Be given a league loan; the team loan must be repaid to the league with in ten
seasons.
The team will keep all prospects, draft picks, all players 23 and under, and
allowed to keep another seven players from their roster, with the rest of the
players being sent to free agency.
The club will not be allowed over the soft cap for the next two seasons, will only
be allowed to be 50% over the soft cap for an additional two seasons before
restrictions are removed.
An option to relocate the team to another city could be made available.
Relocation fee will be added to the amount the team needs to repay.
TANKING
All teams are expected to roster their best roster on the pro and farm side;
player development will be taken into consideration by the Commissioner.
Teams caught tanking will have all their team’s picks moved to the end of each
round of the draft. NTCs will be added to the lowest players on their pro roster
and losing all camps and sponsorships. Commissioner has final ruling on all
tanking outcomes.
TICKET PRICES
Ticket prices can be changed by just using the STHS Client software. The
league has set a cap on tickets prices. Ticket cap will change as the league
progresses through the eras.
LINES
GMs are responsible for submitting lines regularly.
Double shifting is discouraged. Forwards should not play on more than one full-
strength line. Failure to maintain complete lines (NHL team) or to respect the
“no double-shifting” will cause reduced player and team performance.
If caught double shifting, your best player will sit out until the lines are fixed.
Playing one or two extra defencemen will allow for one or two forwards to be
double shifted. Forward which are being double shifted must play on the fourth
line. Defenseman who can only play defense, cannot play a forward position.
Forwards can only play defense on special teams.
A minimum of 10 percent ice time is required for the fourth line. A minimum of 5
percent ice time is required on the fourth defensive pairing when using a
seventh or eighth defender.
At the pro and farm level, goalies can start up to maximum of 65 games during
the regular season.
HONOURING A PLAYER
Teams can honour a retired player. Post an article about the player who is
being honoured. Once the player is honoured, their number will be honoured on
the extension page.
RETIREMENTS
All players between 36 to 45 stand a chance of retirement. Random number
generator in the STHS software determines the chance of retirement. Players
between 36 to 45 who sign an extension can still retire.
COACHES
Coaches will be drafted by teams every five years; the order is created by the
commissioner.
Coaches can be fired during the five-year period and a new coach signed for
the remaining seasons before the next coaches draft.
Pro coaches will make $100,000 – Farm coaches $50,000.
When firing a coach, the team must pay 150% of the remaining contract.
Fired coaches can not re-sign with their former club for one full season.
A GM can promote their own farm coach or hire another team’s farm coach. If
another team’s farm coach is hired, a fee for every year left on the coach’s
contract must be paid to the team losing their coach.
RE-RATES
SIM RE-RATES
Player re-rates happen at the end of the season. Players can also re-rate in in-
season, depending on the player’s performance in-season a slight increase of
+1 to +3 or a slight decrease of -1 to -3 could happen.
Players are rated based on their statistical numbers and potential.
The formula being used will allow players to develop both at the pro and farm
levels and allow older players slowly to lose statistical numbers as they age.
Players from 18 to 27 are given a slight bump to their ratings a boost of +2 to
primary stats. Players 36 to 45 are given a slight decrease to their primary stats
-2.
PROSPECT RE-RATES
Prospects not created will be awarded with a development bonus to their
ratings. The bonus excludes LD/EX/MO/PO.
The bonus is a one-time bonus. +2 added to all stats for remaining a prospect
for one year, +4 added to all stats for remaining a prospect for two years.
Prospects must be created two years after being drafted.
Primary and Secondary Skater/Goalie Stats:
Skater Primary Stats: CK, SK, PH, PA, SC, DF
Skater Secondary Stats: FG, DI, ST, EN, DU, FO
Goalie Primary Stats: RB, SC, HS, RT, AG
Goalie Secondary Stats: SK, DU, EN, SZ, PC
TRANSACTIONSTRADES
The trade deadline will be after 80% of the regular season.
Three-way trades are NOT permitted.
All trades will be handled through the transaction form on the website. Included
cash in trades should be added under future considerations.
Trades may involve any combination of:
Players
Prospects
Draft Picks
Cash
Future Considerations
Player to Be Named Later
GMs are expected to do the research in making sure the deal is good. You may
ask around to get opinions from other GMs. No deal will be reversed. Do your
homework.
Commissioner can overturn any deal which is lopsided.
Future Considerations could include all you can think of, such as performance-
based deals (i.e. You trade for a player and the deal includes that if he scores
20 goals for you to add a pick)
When trading cash for a player, the amount must equal or greater than the
waiver claim amount (50% of season salary). (i.e. This means you cannot offer
$1 for a player)
Conditional Picks are managed by the sim, but it is up to GMs to make sure all
future considerations are finalized.
Any players/picks with future considerations attached to the player/pick and is
traded, will have those future considerations removed.
Draft Pick Cap: Teams can have three first round picks, five second picks, with
the remaining rounds remaining open. Starting in Y32.
PTBNL must be completed by the start of the off-season.
WAIVERS
Any player 30 years or older and with 20 games played during the season is
subjected to waivers.
Players on waivers have 48 hours to clear.
Teams place their claim via the portal.
The team who wins the claim on the player will pay 50% of the player’s salary
to the team losing the player.
CONTRACTS
BASELINE
Players will be signed using the STHS Client.
Contract amounts must be distributed evenly throughout the duration of the
contract. IE. Y1 = $1,000,000. Y2 = $1,000,000, Y3 = $1,000,000
Max contract is four years.
NTC can be given to a MAX of three players on your team.
Signing bonus open to all players and don’t count towards the cap.
No back-loaded or front-loaded contracts
Minimum contract amount = $1,000 per year
Maximum = $250,000 per year.
Signing Bonus for all contracts. For every 10K in salary it is 1K towards the
signing bonus. EXAMPLE: $10,000 = $1,000; $250,000 = $25,000
If a player’s contract goes over the yearly max, the contract will be set to the
max amount and the remaining amount will added to the signing bonus.
EXAMPLE: 1YR @ $275,000 = 1YR @ $250,000 + $25,000 (Leftover Amount) +
$25,000 (Standard Signing Bonus) = $50,000 Bonus.
Any player left unsigned by the end of the regular season will become a free
agent.
Newly signed players must remain with the club who signed them until the
halfway point of their first season.
Signing a player in season. When signing a player in season, the player will
sign a ONE YEAR DEAL with a discount. Discounts – Start of Regular Season
25%, At the 30 Games Played Mark 50%, Trade Deadline 75%. No free agent
player can be signed to a contract after the Trade Deadline.
HOW TO RE-SIGN PLAYERS -> Open client - load file - Click your team - enter
password - click Free agent - Then find a player has this setup (NAME+POS/UFA/Your
Team's Nickname. EX. North Stars, Golden Seals, Sabres, etc...) - then click Player Salary
Request.
HOW TO SIGN FREE AGENTS -> Open client - load file - Click your team - enter
password - click Free agent - then click Player Salary Request.
PROSPECT CONTRACT BREAKDOWN
Salary is based on OV: Entry-level players can sign a one, two, or four-year
contract depending on when the player is created. If a player is created in the
year the player is drafted, the player will receive a 4-year deal, if a player
remains a prospect for one year - 2-year deal, and if the player remains a
prospect for two years - a 1-year deal is given.
OV <50 $2,000
OV 51-59 $3,000
OV 60-65 $5,000
OV 66-69 $7,500
OV >70 $10,000
CONTRACT BUY-OUTS
150% of the remaining contract.
Bought out players can not re-sign by the same team for the rest of the season.
NO-TRADE CLAUSE
No Trade option can only be given to a player with an OV of 73 of higher.
THREE NTCs per team.
A player with an NTC can only play at the pro level.
A player with an NTC contract can only be traded in the last year of their deal
and no need to waive the NTC clause.
NTC Buyout: Any player who has been on a NTC for two seasons, teams can
pay $10,000,000 to buy a player out of their NTC. The player will have $40,000
added per season to their remaining contract.
DRAFTSENTRY DRAFT
There are five rounds per draft, and each team has one pick per round.
Any pick within a five-year span can be traded.
The draft order is determined by the reverse order of the regular season
standings. There is a lottery draft. The Commissioner owns the right to change
the rule without notice.
Newly drafted prospects are activated upon teams’ request via To-do list and
will be assigned a 3-year contract and salary based on their overall rating.
European players will be added to the end of the draft to fill the remaining
picks. If there are no Europeans to be used in the draft, the teams will be
rewarded with cash for the remaining picks they left. NOTE: Europeans are
auto created.
As the league progresses throughout the seasons, each draft pick dollar
amount will increase to fit the era.
A list of draftees will be released during the season and it is the GMs
responsibility to research the players.
If a player is not created with a span of two seasons, the player will be placed
on the free agent list or kept a side for use in a future draft.
Cash is given for picks which are not used. Teams can not pass their pick over
if players are still on the board.
Round 1 = $50,000
Round 2 = $40,000
Round 3 = $30,000
Round 4 = $20,000
Round 5 = $10,000
EXPANSION DRAFT
Each team can either protect one goalie, five defencemen, and nine forwards,
or two goalies, three defencemen, and seven forwards.
The league default is three players can be selected from one team, only one
goalie can be selected from a team. SUBJECT TO CHANGE DEPENDING ON
THE NUMBER OF TEAMS DRAFTING IN
Players 23 and under are automatically protected.
Prospects are automatically protected.
Snake order will be used in the second and second last rounds.
TO-DO LIST
CASH
Cash can be used in the off-season to improve the ratings of players at the
discretion of the GM.
Each team can gain more cash through trades, ticket sales, to-do list, team
awards, tasks, and team performance. The commissioner will announce reward
and penalty amounts.
TRANING CAMPS
GMs will be allowed to be send players to training camps to hone various skills
(see To-Do lists). Each team can use up to five camps per off-season. To send
a skater to a camp, the skater must have an OV under 70. Goalie must have
OV under 77. ONE camp per player.
Cost for Regular Camps is $3,000,000 (General Camp, Conditioning Camp and
all camps with one Primary Skill and no other skill upgrades.)
Cost for Special Camps is $6,000,000 (Goalie Camp, Snipers Camp and all
other camps with three upgrades and two downgrades)
Players going to a camp cannot have manual re-rate points added to their stats.
One camp per player.
SPONSORSHIPS
Each team has the option to sign sponsorship and media deals.
Each team can sign two media contracts (one radio and one television), two
concessions (one food and one beverage), one team and two player deals. (see
To-do list sheet)
PROSPECTS
List the prospects you want created in this section. There is no limit.
Player creations must happen within two seasons of being drafted, if not
created. The team loses the player with no compensation, and the player either
becomes a free agent or re-enters the draft. Second year prospects are auto
created.
AWARDSAfter every season, the league will hand out awards to teams and individuals
for various accomplishments. Sometimes, these awards come with cash or re-
rate bonuses.
The league will vote on the awards.
TEAM AWARDS
Stanley Cup ($10,000,000); playoff champion
Stanley Cup Finalist (S6,000,000); playoff runner-up
President’s Trophy ($2,000,000); best overall regular season record
Division Leader ($500,000); division winner
Farm Champion ($5,000,000); farm playoff champion
Farm Regular Season Champion ($1,000,000); best overall farm regular
season record
PLAYER AWARDS
(re-rate points attributed to award winner)
Hart Memorial Trophy: +1 to all Core Stats (PH, CK, SC, PA, DF, DU), +2 to
LD
Lady Bing Memorial Trophy: +2 to DI
Calder Memorial Trophy: +1 to all Core Stats (PH, CK, SC, PA, DF, DU)
Art Ross Trophy: +1PH, +1SC, +1PA
James Norris Memorial Trophy: +1DF, +1ST, +1CK, +1PH
Maurice “Rocket” Richard Trophy: +1SC, +1PH
Georges Vezina Memorial Trophy: +1AG, +1DU, +1SZ, +1EN.
If you have questions about the rules, please direct your
questions to the Commissioner via an email, Slack, or PM.
Cheers!
Respond to ALL emails within a timely manner (72 hours)
If you are unavailable or have limited access to the internet – let the
Commissioner know.
Expected to take part in any league voting by the deadline stated.
A working email and a computer or laptop.
If away during the draft. Plan with another GM or Commissioner to draft for you.
Making a list is another option.
Are expected to send in lines after any injuries to your team or after any trades
made.
Are supposed to keep their team financially viable. See Bankruptcy
Are expected to make trades for the best interest of their team.
Are expected only to use the league email address for league related issues.
Mass mailing of jokes, chain letters, etc. is strictly prohibited.
Are expected to be courteous in all dealings with all members of the league.
The League follows the three strikes, you are out rule.
ATTRIBUTES DEFINITIONPLAYERS ROSTER FULL RATINGS
CK = Checking
FG = Fighting
DI = Discipline
SK = Skating
ST = Strength
DU = Durability
PH = Puck Handling
FO = Face Offs
PA = Passing
SC = Scoring
DF = Defense
EX = Experience
LD = Leadership
MO = Morale
PO = Potential
OV = Overall
Players Roster Reduce
Rating
IT = Intensity
PY = Physique
PC = Puck Control
SC = Scoring
DF = Defense
ME = Mental
PO = Potential
OV = Overall
Goalies Rosters Reduce
Rating
PH = Physique
RB = Rebound Control
SC = Style Control
HS = Hand Speed
RT = Reaction Time
ME = Mental
PO = Potential
OV = Overall
Players Stat
GP = Games Played
G = Goals
A = Assists
P = Points
+/- = Plus/Minus
PIM = Penalty Minutes
HIT = Hits
HTT = Hit Received
SHT = Shots
SHT% = Shooting Percentage
SB = Shots Blocked
PP = Powerplay Goals
SH = Shorthanded Goals
GW = Game Winning Goals
GT = Game Tying Goals
EG = Empty Net Goals
HT = Hat Tricks
MP = Minutes Played
P/20 = Points per 20 Minutes
FO% = Face off Percentage
FOT = Face offs Taken
PSG = Penalty Shot Goals
PSS = Penalty Shots Taken
GS = Current Goal Scoring
Streak
PS = Current Point Scoring
Steak
WG = Current Goal Scoring
Slump
WP = Current Point Scoring
Slump
Goalies Rosters Full Rating
SK = Skating
DU = Durability
ST = Strength
SZ = Size
AG = Agility
RB = Rebound Control
SC = Style Control
HS = Hand Speed
RT = Reaction Time
EX = Experience
LD = Leadership
MO = Morale
PO = Potential
OV = Overall
Goalies Stat
GP = Games Played
W = Wins
L = Losses
OTL = Overtime Losses
PCT = Save Percentage
AVE = Goals Against Average
MP = Minutes Played
PIM = Penalty Minutes
SO = Shootout
GA = Goals Against
SA = Shots Against
A = Assists
EG = Empty net Goals
PS% = Penalty Shots Save %
PSA = Penalty Shots Against
Coach Rating
PH = Physical
DF = Defense
OF = Offense
PD = Player Discipline
EX = Experience
LD = Leadership
PO = Potential
LEAGUE STEUPPORTAL & PORTAL EXTENSION
The main website for the league is @ www.oldtimehockeyleague.net . GMs
should post and take part in discussions regularly. Besides for the portal, the
league has created an “Extension website” storing the archives for the league -
Click on the logo after the Capitals logo at the top of the page in the team menu
bar to access the site. http://othlsimhockey.weebly.com/
SLACK
The league will use Slack for Entry Drafts, Coaches Drafts, Expansion Drafts,
and other league activities. The link to the Slack page is
old-timehl.slack.com/messages/C2C3XK79S/
REGULAR-SEASON SCHEDULE
The length of the regular-season schedule will try to match the same number of
games as the NHL, when possible.
PLAYOFFS
The playoffs will always try to match the same number of rounds and teams as
the NHL did during the current year. Commissioner may change the playoff
format for the betterment of the league.
EXPANSION
Expansion will follow the NHL expansion as closely as possible, but the
ultimate decision on expansion will be left in the Commissioner’s hands.
Expansion clubs created before 1967 will become one of the 1967-1978
expansion clubs.
SIM SCHEDULE
The sim will be done every day between 7 AM and Noon. Lines should be ready
for 6:45 AM. The sim will cover three days during the regular season and two
days during the playoffs.
POSITION CHANGES
Requesting a position change for a player can be completed on Slack, in the
correct channel. A supporting web link must be provided from a reasonably
reliable source. If you can find it, it will be accepted – including hockey cards,
posters, and websites.
FRANCHISES
Each franchise will comprise a Pro and Farm team. The roster limit is 60 total
players. The pro and farm roster should each at least 18 skaters and 2 goalies.
Pro rosters can carry up to 23 total players (20 active players and 3 scratches).
FARM OV CAP
All goalies with an OV of 78 and higher must play at the pro level. Only
exception is if the goalie is on the first year of their ELC contract. NOTE: Any
goalie who reaches the pro level during the season can remain at the farm level
for the rest of the REGULAR season.
Any player with a 72OV and higher may play at the farm level but the player will not be
re-rated in the off-season and will be given a penalty to their stats PRIME stats.
Penalties will be as follows - 72 to 74 = -3 per stat, 75 to 77 = -5 per stat, 78 to 79 = =7
per stat, 80+ = -10 per stat. Only exception is if the skater is on the first year of
their ELC contract.
TEAM POPUALRTITY
Each team will start with 90 points. Teams which win the cup gain +3; make the
playoffs +1; -2 for missing the playoffs. Teams max out at 120 and can only
drop to 70.
FINANCES
GMs taking over a new expansion team will start with the default amount of
$40,000,000.
GMs taking over an existing team will start with the default amount of
$40,000,000.
The league has a $5,000,000 hard cap with a soft cap of $1,000,000 ($12,820
pregame). Luxury tax of 150% on every dollar spent over the soft cap.
A financial report will be given at the end of the season, along with a league
performance sheet, and will determine the economic balance of the league.
Teams can file for bankruptcy after three financial failed seasons. NOTE: Each
GM can only file for bankruptcy once before either facing stricter sanctions
towards their club or face being removed from the league.
BANKRUPTCY
Teams who file for bankruptcy will:
Lose their two highest contracted players.
Be given a league loan; the team loan must be repaid to the league with in ten
seasons.
The team will keep all prospects, draft picks, all players 23 and under, and
allowed to keep another seven players from their roster, with the rest of the
players being sent to free agency.
The club will not be allowed over the soft cap for the next two seasons, will only
be allowed to be 50% over the soft cap for an additional two seasons before
restrictions are removed.
An option to relocate the team to another city could be made available.
Relocation fee will be added to the amount the team needs to repay.
TANKING
All teams are expected to roster their best roster on the pro and farm side;
player development will be taken into consideration by the Commissioner.
Teams caught tanking will have all their team’s picks moved to the end of each
round of the draft. NTCs will be added to the lowest players on their pro roster
and losing all camps and sponsorships. Commissioner has final ruling on all
tanking outcomes.
TICKET PRICES
Ticket prices can be changed by just using the STHS Client software. The
league has set a cap on tickets prices. Ticket cap will change as the league
progresses through the eras.
LINES
GMs are responsible for submitting lines regularly.
Double shifting is discouraged. Forwards should not play on more than one full-
strength line. Failure to maintain complete lines (NHL team) or to respect the
“no double-shifting” will cause reduced player and team performance.
If caught double shifting, your best player will sit out until the lines are fixed.
Playing one or two extra defencemen will allow for one or two forwards to be
double shifted. Forward which are being double shifted must play on the fourth
line. Defenseman who can only play defense, cannot play a forward position.
Forwards can only play defense on special teams.
A minimum of 10 percent ice time is required for the fourth line. A minimum of 5
percent ice time is required on the fourth defensive pairing when using a
seventh or eighth defender.
At the pro and farm level, goalies can start up to maximum of 65 games during
the regular season.
HONOURING A PLAYER
Teams can honour a retired player. Post an article about the player who is
being honoured. Once the player is honoured, their number will be honoured on
the extension page.
RETIREMENTS
All players between 36 to 45 stand a chance of retirement. Random number
generator in the STHS software determines the chance of retirement. Players
between 36 to 45 who sign an extension can still retire.
COACHES
Coaches will be drafted by teams every five years; the order is created by the
commissioner.
Coaches can be fired during the five-year period and a new coach signed for
the remaining seasons before the next coaches draft.
Pro coaches will make $100,000 – Farm coaches $50,000.
When firing a coach, the team must pay 150% of the remaining contract.
Fired coaches can not re-sign with their former club for one full season.
A GM can promote their own farm coach or hire another team’s farm coach. If
another team’s farm coach is hired, a fee for every year left on the coach’s
contract must be paid to the team losing their coach.
RE-RATES
SIM RE-RATES
Player re-rates happen at the end of the season. Players can also re-rate in in-
season, depending on the player’s performance in-season a slight increase of
+1 to +3 or a slight decrease of -1 to -3 could happen.
Players are rated based on their statistical numbers and potential.
The formula being used will allow players to develop both at the pro and farm
levels and allow older players slowly to lose statistical numbers as they age.
Players from 18 to 27 are given a slight bump to their ratings a boost of +2 to
primary stats. Players 36 to 45 are given a slight decrease to their primary stats
-2.
PROSPECT RE-RATES
Prospects not created will be awarded with a development bonus to their
ratings. The bonus excludes LD/EX/MO/PO.
The bonus is a one-time bonus. +2 added to all stats for remaining a prospect
for one year, +4 added to all stats for remaining a prospect for two years.
Prospects must be created two years after being drafted.
Primary and Secondary Skater/Goalie Stats:
Skater Primary Stats: CK, SK, PH, PA, SC, DF
Skater Secondary Stats: FG, DI, ST, EN, DU, FO
Goalie Primary Stats: RB, SC, HS, RT, AG
Goalie Secondary Stats: SK, DU, EN, SZ, PC
TRANSACTIONSTRADES
The trade deadline will be after 80% of the regular season.
Three-way trades are NOT permitted.
All trades will be handled through the transaction form on the website. Included
cash in trades should be added under future considerations.
Trades may involve any combination of:
Players
Prospects
Draft Picks
Cash
Future Considerations
Player to Be Named Later
GMs are expected to do the research in making sure the deal is good. You may
ask around to get opinions from other GMs. No deal will be reversed. Do your
homework.
Commissioner can overturn any deal which is lopsided.
Future Considerations could include all you can think of, such as performance-
based deals (i.e. You trade for a player and the deal includes that if he scores
20 goals for you to add a pick)
When trading cash for a player, the amount must equal or greater than the
waiver claim amount (50% of season salary). (i.e. This means you cannot offer
$1 for a player)
Conditional Picks are managed by the sim, but it is up to GMs to make sure all
future considerations are finalized.
Any players/picks with future considerations attached to the player/pick and is
traded, will have those future considerations removed.
Draft Pick Cap: Teams can have three first round picks, five second picks, with
the remaining rounds remaining open. Starting in Y32.
PTBNL must be completed by the start of the off-season.
WAIVERS
Any player 30 years or older and with 20 games played during the season is
subjected to waivers.
Players on waivers have 48 hours to clear.
Teams place their claim via the portal.
The team who wins the claim on the player will pay 50% of the player’s salary
to the team losing the player.
CONTRACTS
BASELINE
Players will be signed using the STHS Client.
Contract amounts must be distributed evenly throughout the duration of the
contract. IE. Y1 = $1,000,000. Y2 = $1,000,000, Y3 = $1,000,000
Max contract is four years.
NTC can be given to a MAX of three players on your team.
Signing bonus open to all players and don’t count towards the cap.
No back-loaded or front-loaded contracts
Minimum contract amount = $1,000 per year
Maximum = $250,000 per year.
Signing Bonus for all contracts. For every 10K in salary it is 1K towards the
signing bonus. EXAMPLE: $10,000 = $1,000; $250,000 = $25,000
If a player’s contract goes over the yearly max, the contract will be set to the
max amount and the remaining amount will added to the signing bonus.
EXAMPLE: 1YR @ $275,000 = 1YR @ $250,000 + $25,000 (Leftover Amount) +
$25,000 (Standard Signing Bonus) = $50,000 Bonus.
Any player left unsigned by the end of the regular season will become a free
agent.
Newly signed players must remain with the club who signed them until the
halfway point of their first season.
Signing a player in season. When signing a player in season, the player will
sign a ONE YEAR DEAL with a discount. Discounts – Start of Regular Season
25%, At the 30 Games Played Mark 50%, Trade Deadline 75%. No free agent
player can be signed to a contract after the Trade Deadline.
HOW TO RE-SIGN PLAYERS -> Open client - load file - Click your team - enter
password - click Free agent - Then find a player has this setup (NAME+POS/UFA/Your
Team's Nickname. EX. North Stars, Golden Seals, Sabres, etc...) - then click Player Salary
Request.
HOW TO SIGN FREE AGENTS -> Open client - load file - Click your team - enter
password - click Free agent - then click Player Salary Request.
PROSPECT CONTRACT BREAKDOWN
Salary is based on OV: Entry-level players can sign a one, two, or four-year
contract depending on when the player is created. If a player is created in the
year the player is drafted, the player will receive a 4-year deal, if a player
remains a prospect for one year - 2-year deal, and if the player remains a
prospect for two years - a 1-year deal is given.
OV <50 $2,000
OV 51-59 $3,000
OV 60-65 $5,000
OV 66-69 $7,500
OV >70 $10,000
CONTRACT BUY-OUTS
150% of the remaining contract.
Bought out players can not re-sign by the same team for the rest of the season.
NO-TRADE CLAUSE
No Trade option can only be given to a player with an OV of 73 of higher.
THREE NTCs per team.
A player with an NTC can only play at the pro level.
A player with an NTC contract can only be traded in the last year of their deal
and no need to waive the NTC clause.
NTC Buyout: Any player who has been on a NTC for two seasons, teams can
pay $10,000,000 to buy a player out of their NTC. The player will have $40,000
added per season to their remaining contract.
DRAFTSENTRY DRAFT
There are five rounds per draft, and each team has one pick per round.
Any pick within a five-year span can be traded.
The draft order is determined by the reverse order of the regular season
standings. There is a lottery draft. The Commissioner owns the right to change
the rule without notice.
Newly drafted prospects are activated upon teams’ request via To-do list and
will be assigned a 3-year contract and salary based on their overall rating.
European players will be added to the end of the draft to fill the remaining
picks. If there are no Europeans to be used in the draft, the teams will be
rewarded with cash for the remaining picks they left. NOTE: Europeans are
auto created.
As the league progresses throughout the seasons, each draft pick dollar
amount will increase to fit the era.
A list of draftees will be released during the season and it is the GMs
responsibility to research the players.
If a player is not created with a span of two seasons, the player will be placed
on the free agent list or kept a side for use in a future draft.
Cash is given for picks which are not used. Teams can not pass their pick over
if players are still on the board.
Round 1 = $50,000
Round 2 = $40,000
Round 3 = $30,000
Round 4 = $20,000
Round 5 = $10,000
EXPANSION DRAFT
Each team can either protect one goalie, five defencemen, and nine forwards,
or two goalies, three defencemen, and seven forwards.
The league default is three players can be selected from one team, only one
goalie can be selected from a team. SUBJECT TO CHANGE DEPENDING ON
THE NUMBER OF TEAMS DRAFTING IN
Players 23 and under are automatically protected.
Prospects are automatically protected.
Snake order will be used in the second and second last rounds.
TO-DO LIST
CASH
Cash can be used in the off-season to improve the ratings of players at the
discretion of the GM.
Each team can gain more cash through trades, ticket sales, to-do list, team
awards, tasks, and team performance. The commissioner will announce reward
and penalty amounts.
TRANING CAMPS
GMs will be allowed to be send players to training camps to hone various skills
(see To-Do lists). Each team can use up to five camps per off-season. To send
a skater to a camp, the skater must have an OV under 70. Goalie must have
OV under 77. ONE camp per player.
Cost for Regular Camps is $3,000,000 (General Camp, Conditioning Camp and
all camps with one Primary Skill and no other skill upgrades.)
Cost for Special Camps is $6,000,000 (Goalie Camp, Snipers Camp and all
other camps with three upgrades and two downgrades)
Players going to a camp cannot have manual re-rate points added to their stats.
One camp per player.
SPONSORSHIPS
Each team has the option to sign sponsorship and media deals.
Each team can sign two media contracts (one radio and one television), two
concessions (one food and one beverage), one team and two player deals. (see
To-do list sheet)
PROSPECTS
List the prospects you want created in this section. There is no limit.
Player creations must happen within two seasons of being drafted, if not
created. The team loses the player with no compensation, and the player either
becomes a free agent or re-enters the draft. Second year prospects are auto
created.
AWARDSAfter every season, the league will hand out awards to teams and individuals
for various accomplishments. Sometimes, these awards come with cash or re-
rate bonuses.
The league will vote on the awards.
TEAM AWARDS
Stanley Cup ($10,000,000); playoff champion
Stanley Cup Finalist (S6,000,000); playoff runner-up
President’s Trophy ($2,000,000); best overall regular season record
Division Leader ($500,000); division winner
Farm Champion ($5,000,000); farm playoff champion
Farm Regular Season Champion ($1,000,000); best overall farm regular
season record
PLAYER AWARDS
(re-rate points attributed to award winner)
Hart Memorial Trophy: +1 to all Core Stats (PH, CK, SC, PA, DF, DU), +2 to
LD
Lady Bing Memorial Trophy: +2 to DI
Calder Memorial Trophy: +1 to all Core Stats (PH, CK, SC, PA, DF, DU)
Art Ross Trophy: +1PH, +1SC, +1PA
James Norris Memorial Trophy: +1DF, +1ST, +1CK, +1PH
Maurice “Rocket” Richard Trophy: +1SC, +1PH
Georges Vezina Memorial Trophy: +1AG, +1DU, +1SZ, +1EN.
If you have questions about the rules, please direct your
questions to the Commissioner via an email, Slack, or PM.
Cheers!